This should reset the systems and allow you to jump assuming you are not still obstructed. If your ship still cannot jump and you think everything should be ok. Use OM1 and OM2 markers located at the poles of planets and moons to easier navigate. See if from the new destination you can now set the correct final destination. Select another destination around the object that is in direct line. If your destination does not appear as a marker: In this case get sufficient altitude (varies by astral object). If you are too close to a planet's or moon's surface you will also not be able to jump. Make sufficient distance to clear the jump path from any asteroids, ships or other objects. There are navigational issues which prevent from tracing a path the destination and often the routing will not figure out the navs to assign to the complete route around any objects.įly around or past any points of interest such as space stations. You want to quantum jump to a destination but you are getting the "obstructed" message or can see the nav markers but not the destination marker. Got it to work by clicking the locate self button (the small crosshair button next to clear route) and then zooming out with the mouse wheel (clicking. i could hear something happening when zooming or clicking the mouse but didn't see anything. So my Starmap was glitchy af or didnt work at all. g_breakage_particles_limit = 80/80/160/160/160 Found a fix for the Skyline / Starmap not showing. e_VegetationSpritesDistanceCustomRatioMin = 0.6/1/1/1/1 e_TerrainOcclusionCullingMaxDist = 130/200/200/200/200 More graphics improvements, not sure what yet though More route-planner features: showing alternative routes, relative distances (which may get more accurate. e_OcclusionCullingViewDistRatio = 1/1/1/1/1 my community account is not showing my pledge this will create an account. ca_AttachmentCullingRation = 120/160/300/300/300 to play star citizen you need only to buy the initial game. Default is 128(MB)Ĭonsole variable group to apply settings to multiple variables Size of pool for textures streaming in MB. Screen space ambient occlusion: 0 - disabled 1 - SSAO technique with normals 2 - SSAO technique with normals and temporal accumulation 3 - Volumetric Obscurance technique with jittering 4 - Volumetric Obscurance technique with jittering and temporal accumulation HDR digital noise amount Usage: r_HDRDigitalNoise Ġ=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI), 2(default)=automatic detection (currently SLI only, means off for ATI) should be activated before rendering HDR rendering level (bloom multiplier, tweak together with threshold). Usage: r_FullscreenWindow Īdjusts the graphics card gamma correction Sets the FoV for drawing of near objects. Usage: r_DepthOfField Default is 0 (disabled). Usage: r_ColorGrading Įnables depth of field. Issues a console command from a RCON client to a RCON serverĮnables color grading. Usage: i_mouse_accel_max Default is 100.0 Set mouse max mouse delta when using acceleration. Usage: i_mouse_accel (usually a small number, 0.1 is a good one) Default is 0.0 (off) Set mouse acceleration, 0.0 means no acceleration. Max: 32Ĭache sun shadows maps over several frames 0=off, 1=on if MultiGPU is deactivatedĮnable particle/object collisions for SimpleCollision: 1 = against static objects only, 2 = dynamic also Maximum number of propagation iterations global illumination the less number of propagation iterations the shorter the bleeding. If you’ve given up or never boarded the hype train then you might only know about Star Citizen from snarky headlines like CIG reels back Star Citizen’s roadmap because players. Sparse temporal caching for RSM rendering. Limits the frame rate to specified numberĮnable/disable global illumination. Screen space directional occlusion 0= Disabled 1= Enabled 2= Provides additional AO at no performance hit. 1: camera motion blur 2: camera and object motion blur 3: debug mode Usage: r_MotionBlur Default is 1 (camera motion blur on). HDR if enabled), 2=save a screenshotĮnables per object and camera motion blur. To capture one screenshot (variable is set to 0 after capturing) 0=do not take a screenshot (default), 1=save a screenshot (together with.
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